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Resume

EXPERIENCE                                                                                                  

   

    Space Smack! / Artist / Unreal Engine 4 / 10 person team / 4 months, 2020 

  • Created and textured models based on established concept art

  • Implemented assets and built materials in Unreal Engine 4

  • Created complex Blueprint Materials to solve gameplay conveyance issues

  • Worked with Art Lead to keep art consistent between artists

  • Worked with Programming Lead to create tools meet artists’ needs

  • Worked with Design Lead to make assets without changing the level

  • Released on Steam

    HaberDashers / Artist / Unreal Engine 4 / 60 person team / 4 months, 2020 

  • Adopted to change in asset creation to better support the Environment team

  • Created, textured, and implemented assets into Unreal Engine 4

  • Worked with Conveyance team to solve conveyance issues with assets

  • Released on Steam

    Chrysosandalaimopotichthonia / Character Artist

    Eilistraee’s Warrior Armor Set / Character Artist

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EDUCATION                                                                                                    

    The Guildhall at SMU / Masters in Interactive Technology / Art Creation / May 2021 

  • Studied the art creation pipeline for games 

  • Learned current art asset creation tools 

  • Worked in team game projects to be a better teammate 

   

    Purdue University / B.S. Computer Graphics Technology / May 2016 

  • Studied general 3D art creation pipeline 

  • Created 3D models from concept to render 

  • Studied 2D and 3D game development pipelines 

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AWARDS                                                                                                        

    AIAS Foundation 2014 Mark Beaumont Scholarship 

  • One of two scholarships per year 

  • Awarded to students who are pursuing careers specializing in the business of interactive entertainment. 

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HOBBIES                                                                                                        

    Flute, Video Games, TTRPGs, Cooking, Baking, Painting, Drawing, Gardening,  Boardgames, Poetry, Music

SKILLS                                                        

  • Character Modeling

  • Digital Sculpting

  • Hardsurface Modeling

  • UV Unwrapping

  • Texturing

  • Retopologizing

  • Lighting

  • Unreal Engine Materials

  • Unreal Engine Blueprints

  • Character Design

 

SOFTWARE                                                 

  • Autodesk 3Ds Max

  • Autodesk Maya

  • Zbrush

  • Blender3D

  • Marvelous Designer

  • FiberShop

  • Adobe Photoshop

  • Substance Painter

  • Unreal Engine 4

  • Unity3D

  • Perforce

  • Hansoft

 

CLUBS                                                         

Student Activities Committee / Vice President / 2020-2021

  • Supported the president in their duties 

  • Ran virtual events during the COVID-19 pandemic 

  • Hosted events for students to relax and have fun 

© 2020-2022 by Lee Anne Opfer

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