
HaberDashers
Project Title: HaberDashers
Development Time: 5 months
Team Size: around 60 people
Game Engine: Unreal Engine 4.23
Platform: PC
Tools: Zbrush, 3Ds Max, Photoshop
Overview
HaberDashers is a console-style arcade (kart) racer for the PC in which players control miniature humanoid inhabitants of an everyday home, racing past outsized household items and through rooms as they compete against human and AI opponents with both driving skills and item pick-ups.
HaberDashers was created in Unreal Engine 4.23.
I worked as an environment artist on this project on a team of 60 people, 5 others also as environment artists. I worked with Dana Brooks, Connor Gordon, Lisa Liu, Jade Luo, and Hsiao-Yun Tsai.
My Responsibilities
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Created proxy block outs for various items in each level
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Took proxies to final models used in the game
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Unwrapped and textured final models
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Double checked the sizes in Unreal to make sure they were scaled properly in relation to the world.
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Collaborated with LDs to fulfill last minute design requests
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Updated the scrum board after every stage of the pipeline met, ready for approval process
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Kept my tasks up to date on the scrum board after every task
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Communicated with the lead and producer about my tasks
 








